Magicka Warden PvP Build – No Procs Cyrodiil

by NirnStorm
6th March 2021

Build Contents

Welcome to my Magicka Warden (Magden) PvP Build for the Flames of Ambition patch.
This build utilizes the revamped Champion Points system and the new Armor Bonuses to get a surprising amount of damage and healing power and an incredible amount of damage prevention.

If you’re looking to be able to both pressure and burst down enemy players and still have more than enough survivability to dominate the no-procs version of Cyrodiil, you’ve come to the right place!

Details
PATCH
Flames of Ambition
RACE
Breton
MUNDUS
The Atronach
Increases Magicka recovery
Mortality
Mortal
Werewolf
Vampire
Attributes
19
Health
0
Stamina
45
Magicka

Setup

Before we get started, it’s important to keep in mind while viewing and using this build, that it’s meant specifically for Cyrodiil, as for the next 6 months, there will be a very limited pool of item sets that are usable in Cyrodiil, and are available to use in builds. This means that while this build is incredibly powerful in a no-procs ruleset environment, like Cyrodiil of this patch, it may not perform quite as well in places where proc sets and more set choices are available, such as Battlegrounds and out-of Cyrodiil duels.

Race

The optimal race for this build is Breton. This race helps you sustain magicka skills better than any, and increases your spell resistance and your magicka pool as well.

Other good alternatives for races would be Dark Elf, Argonian and High Elf.

Mundus

The mundus stone we are using on this build is The Atronach, since Major Intellect, a buff that grants us extra magicka regeneration was nerfed this patch, and this mundus allows us to mitigate that loss and sustain our magicka better.

Skills

Lightning Staff
Restoration Staff
ESO-Hub Skill icon
ESO-Hub Skill icon
ESO-Hub Skill icon
ESO-Hub Skill icon
ESO-Hub Skill icon

Note: For the full explanation on why we use all these skills and how to utilize them effectively, make sure to check out the build video (Coming Soon).

Passives

Animal Companions Warden

All Passives

Winters Embrace Warden

All Passives

Green Balance Warden

All Passives

Light Armor Armor

All Passives

Medium Armor Armor

All Passives

Heavy Armor Armor

All Passives

Destruction Staff Weapons

All Passives

Restoration Staff Weapons

All Passives

Mages Guild Guilds

Unlock only Everlasting MagicMagicka Controller and Might of the Guild

Undaunted Guilds

All Passives

Assault Alliance War

All Passives

Support Alliance War

Unlock only Combat Medic

Racial Character

All Passives

Alchemy Crafting

Unlock only Medicinal Use

Gear

Impen
Tri-Stat
medium
Impen
Tri-Stat
medium
Well-Fitted
Tri-Stat
heavy
Well-Fitted
Max Magicka
light
Well-Fitted
Max Magicka
light
Well-Fitted
Tri-Stat
medium
Well-Fitted
Max Magicka
light
Arcane
Mag Regen
Arcane
Mag Regen
Arcane
Mag Regen
Sharpened
Shock Damage
Front Bar
Infused
Weapon Damage ( Berserker )
Back Bar

Monster Sets

With the no-procs ruleset being implemented in Cyrodiil, we can’t use 2 pieces of the same monster set and get the 2-piece bonus. We can, however, use two different one-pieces of two different monster sets, Swarm Mother and Domihaus, to get a lot of Max Magicka and Max Stamina from the 1-piece bonus of both, combined.

Main Set

Crafty Alfiq – Out of all the damage sets within the limited pool of the no-procs ruleset, Crafty Alfiq is the one that grants the most Max Magicka. This is important for us to utilize, as in this build we try to stack our Max Magicka stat as high as possible for both our offensive potential, and our strong healing power.

Minor Sets

Grace of the Ancients – This 3-pieces set grants us a lot of addional Max Magicka, which helps push our main stat pool close towards the 50k. This set works brilliantly in combination with Crafty Alfiq towards our goal of maximizing or Magicka pool.

Armor of the Trainee – We use two pieces of this set to both help increase our Max Magicka pool further as mentioned before, but also to increase our Max Health pool. If we cared only about the Max Magicka pool, using two pieces of the Willpower set would prove more effective, however we are willing to give up a little bit of Max Magicka in order to get a lot of Max Health, which will help our healing power off the Arctic Blast skill scale better.

Weights & Traits

Weights – This patch, we are no longer forced to use 5 pieces of any type of armor, as there are no longer such limitations on any of the Armor Passives, and we are not using any active armor skills. This allows us to make the best of both worlds by combining 3 pieces of Light Armor and 3 pieces of Medium armor – both of which allows us to make our Roll Dodge cost very very cheap, and one piece of Heavy Armor to enjoy the full benefits of the Undaunted passives.

Well Fitted – A lot of our traits are Well-Fitted in this build, since our main method of damage-prevention will be roll dodging. Between the armor types, the Well Fitted trait and the new CP stars we are using in this build, we are able to reduce the cost of Roll Dodge below the one thousand mark, which proves incredibly effective to help us survive when we are playing outnumbered or running away from a big zerg.

Consumables

Bewitched Sugar Skulls

Food

Tri-Stat

Potion

Food

We use Bewitched Sugar Skulls since this one food gives us all: Max Health, Max Magicka, Max Stamina and Health Recovery.

Potions

We use tri-stat potions (made with Bugloss, Columbine and Mountain Flower) to help us heal and sustain both our Magicka pool and our Stamina pool.

Champion Points

Craft CP Craft (0)
Warfare CP Warfare (700)
Fitness CP Fitness (797)
Biting Aura
50
Increases your damage done with area of effect attacks by 2% per stage.
BONUS
10% damage done
Duelist’s Rebuff
50
Reduces your damage taken by single target attacks by 2% per stage.
BONUS
10% damage reduction
Resilience
50
Grants 132 Critical Resistance per stage.
BONUS
660 Critical Resistance
Unassailable
50
Reduces your damage taken by area of effect attacks by 2% per stage.
BONUS
10% damage reduction
40
Precision
Grants 160 Critical Chance per stage.
BONUS
640 Critical Chance
40
Eldritch Insight
Grants 260 Max Magicka per stage.
BONUS
1040 Max Magicka
40
Blessed
Increases your Healing Done by 1% per stage.
BONUS
4% Healing Done
40
Tireless Discipline
Grants 260 Max Stamina per stage.
BONUS
1040 Max Stamina
Extended Might
40
Piercing
Grants 350 Offensive Penetration per stage.
BONUS
1400 Offensive Penetration
Extended Might
40
Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage.
BONUS
60% increased chance
Extended Might
40
Battle Mastery
Increases your chance to apply a Martial status effect by 30% per stage.
BONUS
60% increased chance
Extended Might
30
War Mage
Grants 100 Weapon and Spell Damage to Magical attacks.

Affects Magic, Flame, Frost, and Shock Damage.
Extended Might
30
Mighty
Grants 100 Weapon and Spell Damage to Martial attacks.

Affects Physical, Poison, Disease, and Bleed Damage.
50
Biting Aura
Increases your damage done with area of effect attacks by 2% per stage.
BONUS
10% damage done
Staving Death
40
Quick Recovery
Increases your Healing Taken by 1% per stage.
BONUS
4% Healing Taken
Staving Death
40
Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage.

ffects Magic, Flame, Frost, and Shock Damage.
BONUS
4% damage reduction
Staving Death
40
Hardy
Reduces the damage you take from Martial attacks by 1% per stage.

Affects Physical, Poison, Disease, and Bleed Damage.
BONUS
4% damage reduction
Staving Death
50
Resilience
Grants 132 Critical Resistance per stage.
BONUS
660 Critical Resistance
Staving Death
40
Preparation
Reduces your damage taken from non-player attacks by 2% per stage.
BONUS
8% damage reduction
50
Duelist’s Rebuff
Reduces your damage taken by single target attacks by 2% per stage.
BONUS
10% damage reduction
50
Unassailable
Reduces your damage taken by area of effect attacks by 2% per stage.
BONUS
10% damage reduction
Arcane Alacrity
50
While under the effects of a damage shield your dodge roll costs 160 less stamina per stage.
BONUS
800 cost reduction
Survival Instincts
50
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
BONUS
25% cost reduction
Peace of Mind
50
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage.
BONUS
200 Health and Magicka Recovery
Juggernaut
50
While under the effects of Crowd Control Immunity, you take 2% less damage per stage.
BONUS
10% damage reduction
45
Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.
BONUS
360 cost reduction
40
Defiance
Reduces the cost of Break Free by 110 Stamina per stage.
BONUS
440 cost reduction
50
Juggernaut
While under the effects of Crowd Control Immunity, you take 2% less damage per stage.
BONUS
10% damage reduction
50
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage.
BONUS
200 Health and Magicka Recovery
50
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.
BONUS
25% reduced duration
40
Sprinter
Reduces the cost of Sprint by 20 Stamina per stage.
BONUS
80 cost reduction
32
Hasty
Increases your movement speed when Sprinting by 2% per stage.
BONUS
8% Movement speed
40
Hero’s Vigor
Grants 280 Max Health per stage.
BONUS
1120 Max Health
30
Piercing Gaze
Increases your Stealth Detection by 1 meter per stage.
BONUS
3 meters
50
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
BONUS
25% cost reduction
125
Tempered Soul
Return to life after resurrection with 5% more resources per stage.
BONUS
25% more resources
10
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage.
BONUS
3% effectiveness and damage done
50
Arcane Alacrity
While under the effects of a damage shield your dodge roll costs 160 less stamina per stage.
BONUS
800 cost reduction
40
Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage.
BONUS
80 Block cost reduction
45
Fortification
Increases the amount of damage you can block by 2% per stage.
BONUS
6% Block mitigation
15
Nimble Protector
Increases your Movement Speed while Bracing by 3% per stage.
BONUS
15% Movement speed
45
Savage Defense
Reduces the cost of Bash by 45 Stamina per stage.
BONUS
135 cost reduction
40
Bashing Brutality
Increases your Bash damage by 60 per stage.
BONUS
240 increased damage

The Craft CP tree doesn’t effect combat directly, and is entirely up for each player to set up for their own playstyle.

Our personal suggestions will be added soon.

About NirnStorm
NirnStorm is a content creator on Twitch and on YouTube. He currently plays and streams mainly The Elder Scrolls Online, with a focus on end-game PvP, and occasionally some different games such as Witcher, Among Us, Apex Legends and many others!